Most recent updates to the game have implemented procedural generation. Now lakes and mountains are randomly created in the world, thanks to F0lak for helping to make that possible. Eventually, this procedural generation will be allowed to expand on the edges of the map, meaning that Pondera will be infinitely procedural generated, facilitating real exploration of the game world that will be different every time (but persistent in worlds that choose to do so). Currently, work is being done to implement ore walls on the cliffs. Item Stacking and Map Save/load has been implemented, bringing Pondera that much closer to a public release! Play testing will occur so that bugs or refinements may be put into place, harboring a more favorable public release which will mean keeping the server up longer and not having to take it down to correct or fix issues as often. Thanks for your interest! Until next time, stay aware of your surroundings and stay hydrated.
Check out the other patch notes below!
Pondera Patch notes thread
Pondera Website
Pondera Discord
Pondera Hub
Pondera Stream
My discord: prophesied#1184
ID:2641805
Dec 11 2020, 2:05 pm (Edited on Dec 22 2020, 9:48 am)
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Dec 18 2020, 1:59 am
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Certified sowing and rank based planting, finishing off Gardening functionality, adding Vegetables and Grains to the game that grow and harvest based on season. Added the possibility to receive a variety of gemstones while mining.
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