Login()
..()
src.client.mob.dir = EAST
src.inair = 0
src.loc=locate(89,11,1)
new/obj/Sonic(src.client)
new/obj/Mario(src.client)
new/obj/Diddy_Kong(src.client)
src.icon = null
src.icon_state = null
src.overlays -= src.overlays
src.clash = 0
src.hasclash = 0
src.cangetclash = 1
usr.kills = 0
usr.doing = 0
src.hyruletemple = 0
src.lylatcruise = 0
src.bridgeofeldin = 0
world << "[src] has logged in!"
return
Logout()
Del(src)
..()
client/Del() //When a player logs out this is called
world << "[src] has just shut himself down from this world..." //This message is sent to the world when the player leaves the game
..() //This deletes the players icon when he/she leaves the game
Problem description: Everytime a player logs in, other than me, they get booted. I know it has to do with the logout, but if I don't have the logout, when players logout their characters won't delete. Help please.