var/mode
mob
proc
Mode()
switch(input("Which mode to play?") in list ("Singeplayer", "1 vs. 1"))
if("Singleplayer")
mode = "Single Player"
src.Game()
mob
proc
Game()
if(mode == "Single Player")
time = 300
src.Words()
else
world << "wtf? no single player?"
Problem description: For some reason I keep getting "wtf, no single player?" I have no idea why this isn't working, but it sure is frustrating me to be so simple.