obj
hair
LightHair
icon = 'LightHair.dmi'
icon_state = ""
density = 0
name = ""
layer=MOB_LAYER+10
mob
proc
Hair()
var/new_rgb = F_Color_Selector.Get_Color(usr, icon_color)
if(new_rgb)
var/icon/I = (/obj/hair/LightHair)
I.Blend(new_rgb)
I = new_rgb
usr.overlays = I
Problem description:
When ever i blend the users icon and give it the new rgb setting and give usr his overlay it doesnt work. It just doesnt show the hair on the character anyone know why ??
and are you using that proc right in new_rgb?