ID:263811
 
How do i flick something in a mob's overlays? Like an explosion when they get hi by a bomb or something.

Use it like normal..

flick("explosion",src)


This will do it for the mob and all its overlays, as long as the icon state is defined on the icon and all of its overlays.
In response to SS10trunks
normally when the flick happens the icon disappears, and they are defined as
icon_State=""
is this why?