atom/Click(mob/A)
usr.target = A
usr << "You're now targetting, [A]."
Problem description:
It targets the ground the mob is standing on, not the mob. I know this will need if statements later to get my desired results.
ID:263772
Oct 28 2007, 4:22 pm (Edited on Oct 29 2007, 6:30 pm)
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Code:
atom/Click(mob/A) Problem description: It targets the ground the mob is standing on, not the mob. I know this will need if statements later to get my desired results. |
Oct 28 2007, 4:34 pm
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Why dont you just do mob/Click()
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In response to Sup3r 17
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Doesn't work, i've tried that. I experimented with solutions for roughly 20 minutes unsucessfully, and that was one of the many experiments.
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In response to Mr.Tophat
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Check to see if you are overriding the Mob/Click by using it already in some other part of your game your not aware of.
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mob/Click(mob/M) You sure that doesn't work? |
In response to Kaiochao2536
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Kaiochao2536 wrote:
> mob/Click(mob/M) You sure that doesn't work? mob/Click() That should be fine. Since its under /mob it should always be a mob, and the src would always be the mob being clicked. Unless I'm just being stupid right now... |