Descriptive Problem Summary:
When you create a Secondary Map at runtime using winset, on top of the main map, create objs with their screen_loc on the secondary map, add them to screen, and then remove the Secondary Map using winset without first removing the objs from screen, the game starts having lags/glitches every few seconds.
Numbered Steps to Reproduce Problem:
1 - Add a new window with winset that has a secondary map on top of the main map
2 - Create an obj that has the screen_loc in this secondary map
3 - Add the created obj to the screen
4 - Remove the new window with winset
Code Snippet (if applicable) to Reproduce Problem:
Demo sent in byond dm's.
Expected Results:
No glitch
Actual Results:
Glitches/Lag
Does the problem occur:
Every time? Or how often? Every time
In other games? Yes
In other user accounts? Yes
On other computers? Yes
When does the problem NOT occur? Never
Workarounds: Clearing out the objs before removing the window.
ID:2636260
Nov 18 2020, 12:27 pm
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Aug 13 2021, 3:39 pm
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This needs a test case.
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In response to Lummox JR
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It was sent to you on the Pager DMs a while ago. I don't have it on my computer anymore but if you follow the steps it is 100% reproduceable.
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