ID:263495
 
turf
start_screen
icon='Title 1.png'
start_game
Click()
usr.loc=locate(/turf/start)





the error is this

screens.dm:6:error:/turf/start:undifined type path
Ugh, stay with your other thread. I didn't write that code up for you to copy. I thought you would understand that that was an example! As I aid before, look under the resource panel and click DM Guide.
I could be wrong, but I don't think that's a legal statement. There could be potentially many different /turf/start turfs... A safer way of going about this is to find an exact location like this

var/turf/start= locate(x,y,z) // of course x, y, and z are the coordinates to the spot... 
// you can easily find those coordinates by
// hovering your mouse over the location in the map editor.
usr.Move(start)
In response to Goten84
It's valid usage, and a bit of trend. There's only one /turf/start on the map, but if there were more locate() would just return the one it finds first.
That isn't very useful though, 'start' atoms are really just waste of objects if that's their only purpose; as you said, you can use coordinates instead.
In response to Kaioken
turf
start_screen
icon = 'Title 1.png'
start_game
Click()
usr.loc=locate(/turf/start)
start


and put start turf in place you want to go after click >.<
In response to Kaioken
Most of the time I do use coordinates, it's just that was a demonstration I made for him on another one of his posts with the same topic. Also put, the perpose of it was not for him to use that excact code, but what he actually wanted to happen.
In response to Beatmewithastick
lol dude just try and read the DM Guide. It's extremely long but it helps a LOT, in your case it's a lifesaver.
In response to Beatmewithastick
Yes, I figured.