Dirt_Check()
for(var/turf/X in range(src,1))
for(var/obj/Dirt/D in oview())
spawn(3)
if(D in X)
..()
else
new/obj/Dirt(D)
Problem description:
Well here's how i want it to be, I want it so when this proc is activated if there is obj/Dirt on the ground, do nothing, but if there's not put a obj/Dirt on the ground