Which isn't really that needed, isn't it? You shouldn't really care about a ban if it's never activated, though I see the point but IMO it isn't worth an extra always-running loop.
You still need to override IsBanned() to actually let a GM login (you'll probably want that at any case), anyway, so might as well ditch the loop and do your stuff there.
Xx Dark Wizard xX wrote:
...I trust the staff in my game. famous last words! :) (sorry for the off-topicness, but you made me snort chocolate milk up my nose!) |
I don't worry about that, I trust the staff in my game.