mob
DblClick(mob/M)
if(istype(M,/mob/Monster))
walk_towards(usr,M,3)
else
return
mob
Monster
icon='player.dmi'
icon_state="monster"
New()
walk_rand(src,5)
..()
Problem description:
For some reason, my if(istype()) refuses to work, when it did in the past. Do I need to reinstall BYOND?
When I remove the if(istype()), the character will walk to the turf that the Monster was on when it was doubleclicked.
E.E