ID:263348
 
Why the HECK did Xerse release the RoH open source with like 31 errors?

30 of them are "s_damage undeifined proc".
Why are you posting this its hardly a code problem more of a you problem download spuzzums s_damage..
In response to A.T.H.K
And I do... what with spuzzum's s_damage?
In response to King of Slimes
Download it with dreamseeker and then compile "ROH".

You should eat these words - [link]
In response to A.T.H.K
Isn't really a rip when it's open source now is it?
In response to King of Slimes
i quote "Okay, now I can call you dumb."..
In response to A.T.H.K
So... how am I dumb?

Nevermind, downloading spuzzum's s_damage solved nothing.
In response to King of Slimes
[link]

You have to include spuzzums lib through dreamaker and then compile it.
In response to King of Slimes
I'm going to cut this thread off by saying you're dumb for not knowing how to use Spuzzum's library. Also, get a sense of humour. :P
In response to A.T.H.K
A.T.H.K wrote:
[link]

You have to include spuzzums lib through dreamaker and then compile it.

How do I do that?

Rise of Heroes.dme:17:unable to open "Spuzzum.s_damage".

In the .DME...

#include "lol.dm"


Inside lol.dm is...

#include "Spuzzum.s_damage"


So how do I include spuzzum's s_damage library?
In response to King of Slimes
If you've downloaded Spuzzum's library then it should automatically include with that text. =/
In response to Elation
I did download it O_O
Apparently you know nothing about DM?
s_damage is a library that was used in his source, that you need to download and then plug into the game by going to the libs folder at the bottom of the project files, and checking the little check box.

:-\.
In response to King of Slimes
dang man if you dont know how to work spuzzum's s_damage you have no room to talk about other people being dumb >_>
In response to VolksBlade
I know how to work it moron, I got a new problem.

___

Now I get...

Rise of Heroes.dme:19:error:/:not a prototype

#include "SavingChars.dm"

//That's what the "error" line is in the DME