mob/proc
Clock()
spawn(10)
if(hr==12&&sec1==0&&sec2==0&&m==0)
gday+=1
world<<"It is now [gdate] [gday]"
if(hr==12&&sec1==0&&sec2==0&&m==0)
ampm=1
Problem description: The days move by every minute and I've played with it for a while now. I got it fixed before but don't remember how I did it. Any help would be much appreciated.
and if u meant that theres code that moves the days by every minute, then just make a proc that runs once a minute and adds one to the day... or just stick it in whatever code u have already in there to advance the time