proc
Zonshoot()
var/obj/H = new/obj/Zonbullet
flick("Zon shoot",usr)
spawn(3)
if(src.fired == 0)
src.fired = 1
spawn(20)
src.fired = 0
H.dir = src.dir
H.loc = src.loc
while(H)
step(H,H.dir)
var/turf/T = H.loc
if(T.density == 1)
del(H)
break
for(var/mob/M as mob in T)
if(M == src)
continue
src<<"You shot [M]!"
M.health -= 15
M.deathcheck()
del(H)
Problem description:
Well, when I kill somone(enemies,persons.etc) they die but if they had a bullet in air it stays and wont move ^^ lol.. I got so many bullet procs so I dont feel like changing it all to project tiles since I am still learning off that src..... If you can help me in anyway, i'd appreciate it