ID:262983
 
Code:
client
proc/Save()
var/savefile/F=new("player/[src.mob.ckey].sav")
F["mob"]<<src.mob
F["x"] << src.mob.x
F["y"] << src.mob.y
F["z"] << src.mob.z

proc/Load()
if(fexists("player/[src.mob.ckey].sav"))
var/savefile/F = new ("player/[src.mob.ckey].sav")
F["mob"] >> src.mob
F["x"] >> src.mob.x
F["y"] >> src.mob.y
F["z"] >> src.mob.z

world
mob=/mob/PC/
view=6

mob/PC

turf
New
Click()
usr.Create()
turf
load
Click()
usr.Load()


Problem description:
loading build Game.dme
Login.dm:40:error:usr.Load:undefined proc

i dont now why its saying that because Load is defined as shown above so why si ti saying this?


Because usr is a mob, and Load() is defined under /client :)
Try using usr.client.Load()
In response to DarkCampainger
ok it works now thanks