client
proc/Save()
var/savefile/F=new("player/[src.mob.ckey].sav")
F["mob"]<<src.mob
F["x"] << src.mob.x
F["y"] << src.mob.y
F["z"] << src.mob.z
proc/Load()
if(fexists("player/[src.mob.ckey].sav"))
var/savefile/F = new ("player/[src.mob.ckey].sav")
F["mob"] >> src.mob
F["x"] >> src.mob.x
F["y"] >> src.mob.y
F["z"] >> src.mob.z
world
mob=/mob/PC/
view=6
mob/PC
turf
New
Click()
usr.Create()
turf
load
Click()
usr.Load()
Problem description:
loading build Game.dme
Login.dm:40:error:usr.Load:undefined proc
i dont now why its saying that because Load is defined as shown above so why si ti saying this?
Try using usr.client.Load()