turf
Enter_Build
icon = 'build.dmi'
icon_state="L"
Entered(mob)
usr << "Here are your building verbs!"
usr.contents += new/obj/Credwall
turf
Leave_Build
icon = 'build.dmi'
icon_state="L"
Entered(mob)
usr << "I'll take back the building verbs!"
usr.contents -= new/obj/Credwall
mob
Stat()
statpanel("World")
stat(" ")
statpanel("Build",src.contents)
Problem description: I place this on the map so that when you step on "Enter_Build" It gives you building verbs in the stat panel, and when you step on Leave_Build It takes all the building verbs away from you so you can't build in a certain area. But I doesn't work when I step on "Leave Build" the building verbs stay, Help. Also Is there also away I can just hide the build statpanel when you step on "Leave Build" and unhide it when you step on "Enter_Build I guess that seems simpler.
If you plan to have more, you should use a for() loop and put them under the same parent type (eg /obj/BuildStat/Credwall).
[edit]
Whoops, I must be sleep deprived to forget to check for usr abuse.