Code:
Problem description:
i think im missing part of the code, but when it overlays it overlays behind the player, not in front of them. how come. can't put any code up there cus i dont have one for it really. thx much guys.
ID:262841
Dec 18 2005, 10:01 am
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Dec 18 2005, 7:15 pm
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i know it hasnt been 24hrs but i need some help. can i have some plz?
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In response to Crispy
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here ill show you.
verb/Equip() |
In response to Pyro_dragons
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The problem is that you're adding an object to the player's overlays, and the object has a lower layer than the player. When you add an object to overlays, it keeps its existing layer.
There are a few ways to get around this; probably the safest one is to use a lookalike image object instead of the object itself: usr.overlays += image(src.icon, icon_state=src.icon_state) |
In response to Crispy
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Eum, it's
if("Lalalal" || "Blablabla") Not one '|' |
In response to Mysame
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Good point, I didn't notice that... and it's wrong anyway, it should be:
if(usr.key == "Pyro_dragons" || usr.key == "Steiner" || usr.key == "Chris_110872") Or alternatively: if(usr.key in list("Pyro_dragons", "Steiner", "Chris_110872")) |
In response to Crispy
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either one works. its already been tested and works fine
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In response to Pyro_dragons
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Actually, I'm afraid it doesn't work. Try logging in with a key that isn't in that list; it will also have access!
This is because a text string on its own always evaluates to true. So this line: if(usr.key == "Pyro_dragons" || "Steiner" || "Chris_110872") is equivalent to this line: if(usr.key == "Pyro_dragons" || 1 || 1) which is equivalent to:
if(1)
which will, obviously, give everyone access regardless of their key. It seems like it should work because that's how we'd say it in English: "If my key is Pyro_dragons or Steiner or Chris_110872". But programming doesn't work like that. The | operator will also appear to work because it's similar to the || operator. But in boolean contexts such as this one, you should use the || operator. Getting into the habit of using the | and || operators correctly will save you the headache of subtle bugs later, in situations where it actually matters. |
In response to Crispy
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don't worry about it. i had put that part in a long time ago before i had a larger staff. now that i do, i have all my staff members in a list and changed thatpart to:
if(usr.key in Staff) |