//***************NPC*******************
Monsters
Saibaman
name="Saibaman"
icon='Saibaman.dmi'
density=1
New()
src.str=rand(1,3)
src.def=rand(1,3)
src.eva=3
src.wis=rand(1,3)
src.Wander()
proc
Damage(mob/M)
do
if(get_dist(src,M)== 1)
var/random=rand(1,2)
if(random==1)
Battle(src,M,"punch","#FF00CC")
else
Battle(src,M,"kick","#00FF00")
sleep(20)
while(get_dist(src,M) == 1)
src.Approach(M)
//***********Seperate Proc****************
Battle(mob/M,mob/N,type,color)
var/totalevasion=N.eva-M.eva
if(totalevasion>0)
var/random=rand(1,4)
if(random==1)
M << "<font color=[color]>[N.name] dodges your brutal assault"
N << "<font color=[color]>You dodge [M.name]'s brutal assault"
N.loc=locate(M.x,M.y+3,M.z)
return
if(random==2)
M << "<font color=[color]>[N.name] dodges your brutal assault"
N << "<font color=[color]>You dodge [M.name]'s brutal assault"
N.loc=locate(M.x,M.y-3,M.z)
return
if(random==3)
M << "<font color=[color]>[N.name] dodges your brutal assault"
N << "<font color=[color]>You dodge [M.name]'s brutal assault"
N.loc=locate(M.x+3,M.y,M.z)
return
else
M << "<font color=[color]>[N.name] dodges your brutal assault"
N << "<font color=[color]>You dodge [M.name]'s brutal assault"
N.loc=locate(M.x-3,M.y,M.z)
return
Problem description: For some odd readon I keep getting a runtime error. If this isn't enough information, please tell me. Here is the runtime error.
runtime error: Undefined operation
proc name: Battle (/proc/Battle)
usr: Saibaman (/mob/Monsters/Saibaman)
src: null
call stack:
Battle(Saibaman (/mob/Monsters/Saibaman), Fungeki (/mob), "punch", "#FF00CC")
Saibaman (/mob/Monsters/Saibaman): Damage(Fungeki (/mob))
Saibaman (/mob/Monsters/Saibaman): Approach(Fungeki (/mob))
Saibaman (/mob/Monsters/Saibaman): Scan()
Saibaman (/mob/Monsters/Saibaman): Wander()
Saibaman (/mob/Monsters/Saibaman): Scan()
Saibaman (/mob/Monsters/Saibaman): Wander()
Saibaman (/mob/Monsters/Saibaman): Scan()
Saibaman (/mob/Monsters/Saibaman): Wander()
Saibaman (/mob/Monsters/Saibaman): Scan()
...
Saibaman (/mob/Monsters/Saibaman): Scan()
Saibaman (/mob/Monsters/Saibaman): Wander()
Saibaman (/mob/Monsters/Saibaman): Scan()
Saibaman (/mob/Monsters/Saibaman): Wander()
Saibaman (/mob/Monsters/Saibaman): Scan()
Saibaman (/mob/Monsters/Saibaman): Scan()
Saibaman (/mob/Monsters/Saibaman): Scan()
Saibaman (/mob/Monsters/Saibaman): Scan()
Saibaman (/mob/Monsters/Saibaman): New( (165,123,2) (/turf/Terrain1/V))
Doing the above simply edits your .dme file with the added code.
You can also just go to one of your .dm files and add the line fo code
#define DEBUG
After your DEBUG mode is on. The runtime error will report the line of code in which the error accourd. Add a comment to this line indecating it is where the runtime error accourds. Then copy and paste that again like before.