client/New()
spawn(108000)
var/mob/M = src
M:GM_Announce("<b>WORLD REBOOT IN 5 MINUTES!</b>")
sleep(3000)
M:GM_Announce("World is rebooting in 10 seconds!")
sleep(10)
M:GM_Announce("World is rebooting in 9 seconds!")
sleep(10)
M:GM_Announce("World is rebooting in 8 seconds!")
sleep(10)
M:GM_Announce("World is rebooting in 7 seconds!")
sleep(10)
M:GM_Announce("World is rebooting in 6 seconds!")
sleep(10)
M:GM_Announce("World is rebooting in 5 seconds!")
sleep(10)
M:GM_Announce("World is rebooting in 4 seconds!")
sleep(10)
M:GM_Announce("World is rebooting in 3 seconds!")
sleep(10)
M:GM_Announce("World is rebooting in 2 seconds!")
sleep(10)
M:GM_Announce("World is rebooting in 1 second!")
sleep(10)
M:GM_Announce("World is rebooting!")
world.Reboot()
Problem description:As soon as i host it reboots. Whats goin on?
Oh, you probably need a ..() in the top of the Client/New() proc. That may fix it.
And the announcement should be handled like this: