turf
water
icon='scenery.dmi'
icon_state = "water"
Entered()
if(usr.waterwalk == 1)
density = 0
return..()
else
density=1
mob
verb
Water_Walk()
set category = "Commands"
usr << "You can walk on water now."
usr.waterwalk =1
Problem description:I cant even walk on the water even when i use the water_walk()
var/mob
waterwalk = 0
1. You're using the water-walking by modifying the density var.
2. You're using the wrong proc. Use Enter() as opposed to Entered(). Use return values instead of changing the density.
3-so on. Many others I don't feel like listing.
Something like:
Should work better, I would think.
Hiead