turf
trainwater
icon='scenery.dmi'
icon_state="waterfall01"
Entered()
usr.waterfall()
Exited()
return
mob/proc/waterfall()
src.hp-=10
usr.Deathcheck()
src.maxhp+=10
src<<"You gain some Max Hp and lose some HP."
spawn(100) src.waterfall()
Problem description:why is it that u are like in a never ending cycle even when u get off the turf ur still gaining stats. Help?
Maybe do something like this:
I know I messed up something...