ID:262634
 
Code:
obj
training_bag
icon='Gray_Shirt.dmi'
density=1
verb
Punch_Bag()
set category = "Taijutsu"
icon = 'players.dmi'
icon_state= "Attac"
set src in oview(1)


Problem description:I dont know what to add next i want it to lvl usr.taijutsu +1 after every 5-7 hits random

obj
training_bag
icon='Gray_Shirt.dmi'
density=1
var/level
verb
Punch_Bag()

set src in oview(1)
set category = "Taijutsu"
level += rand(1,3)
usr << "You punched the training bag!"
if(level >= 15)
usr << "Taijutsu Level up!"
usr.Taijutsu += 1
level = 0


If you want it to level at random we have to use rand(). It won't be EXACTLY every 5 to 7 hits, but it will be close.