mob
proc
Save()
var/savefile/F = new("Save/[src.ckey]")
src.Oldx = src.x; src.Oldy = src.y; src.Oldz = src.z
Write(F)
src << "<center>SAVED"
Load()
var/savefile/F = new("Save/[src.ckey]")
if(fexists(F))
Read(F)
src.x = src.Oldx; src.y = src.Oldy; src.z = src.Oldz
src << sound('Main.mid',1)
Problem description:
NEVER not in 1 of my games, has my save file system worked. Everytime either people save files get corrupted, or it makes the game have a big error, or logs me in invisible..
If this is the wrong way, I really need a new way..