ID:262423
 
Code:
mob/proc/Damage()
if (usr.damage == 50)
world << "[usr] is out!"
if (usr.team == "Red")
usr.loc=locate(1,1,1)
else
usr.loc=locate(100,100,1)


Problem description: It wont work!!!

What is it supposed to do? If its like a Death proc, call it when an attack is done, also, if you want yourself to teleport to a location when you die it's:

mob/proc/Damage()
if (usr.damage == 50)
world << "[usr] is out!"
if (usr.team == "Red")
usr.loc=locate(1,1,1)
else
usr.loc=locate(100,100,1)



Sorry if im wrong, but i need more details to help you

(PS: Dont use usr. in procs)