mob
Merchant
icon = 'Merchant.dmi'
verb
Sell(obj/O in usr.contents)
set src in oview(1)
switch(input("Are you sure you want to sell the [O] for [O.price]?")in list("Yes","No"))
if("Yes")
usr.money += O.price
del(O)
if("No")
usr<<"Ok"
Problem description:
Ok how do you traform sell into a click. And everthing must work the same.
Click()
//Since I don't want to 'give' the code away
//you can figure this part out on your own