ID:262121
 
        Test()
if (usr)
usr.DisplayIcon = '3.dmi'
sleep(10)
if (usr)
usr.DisplayIcon = '2.dmi' sleep(10)
if (usr)
usr.DisplayIcon = '1.dmi'
sleep(10)
if (usr)
usr.DisplayIcon = 'go.dmi'



i cant get that to display on the Screen
By on the screen you mean on the hud(heads up display)?

--Goz
In response to Goz
i just want thouse icons to display o nthe bottom rigvht corner for a second then disaper then the next one pop up
In response to Dranzer_Solo
Dranzer_Solo wrote:
i just want thouse icons to display o nthe bottom rigvht corner for a second then disaper then the next one pop up


Thats sort of vague but i think this is what you want..
Test()
src.client.screen += new/obj/HUD/Whatever
sleep(10)
src.client.screen -= new/obj/HUD/Whatever

obj/HUD
Whatever
icon = 'whatever.dmi"
screen_loc="1,1"
layer=MOB_LAYER+15


--Goz
In response to Goz
thanks
In response to Dranzer_Solo
mob
verb
Test()
if (usr)
src.client.screen += new/obj/HUD/part3
usr << sound('3.wav')
sleep(10)
if (usr)
src.client.screen += new/obj/HUD/part2
usr << sound('2.wav')
sleep(10)
if (usr)
src.client.screen += new/obj/HUD/part1
usr << sound('1.wav')
sleep(10)
if (usr)
src.client.screen += new/obj/HUD/go
usr << sound('go.wav')


obj
HUD
part1
icon = '1.dmi'
screen_loc="1,1"
layer=MOB_LAYER+15
part2
icon = '2.dmi'
screen_loc="1,1"
layer=MOB_LAYER+15
part3
icon = '3.dmi'
screen_loc="1,1"
layer=MOB_LAYER+15
go
icon = 'go.dmi'
screen_loc="1,1"
layer=MOB_LAYER+15


it wont del like it will go 3 overlap 2 overlap 1 over lap Go it wont del it befor putting the new one on
In response to Dranzer_Solo
src.client.screen += new/obj/HUD/Whatever
sleep(10)
src.client.screen -= new/obj/HUD/Whatever


That might work. If not i have another solution for you.

--Goz
In response to Goz
nope still does the same thing
In response to Dranzer_Solo
obj/HUD/part1
New()
..()
spawn(rand(20,30))
del(src)


I'm currently multi-tasking so that may not work ill get back to you in a few minutes (once i finish writing my speech) and test it to give you a working solution.


--Goz
In response to Goz
wow thanks alot it worked ^_^
In response to Dranzer_Solo
No problem, sorry about giving the wrong example the first time I thought that might work but it seems i was wrong and shouldn't have guessed and used the example i knew worked which would be the second one. Sorry about that =p.

--Goz