mob/verb
save//problem here according to Dream Maker.
SaveMob()
mob/proc/base_ChooseCharacter()
SaveMob()
var/mob/BaseCamp/ChoosingCharacter/chooser
var/list/names = base_CharacterNames()
if (!length(names))
var/result = base_FirstTimePlayer()
if (!result)
del(src)
return
chooser = new()
mob = chooser
return
if (base_num_characters_allowed == 1)
base_LoadMob(names[1])
return
chooser = new()
mob = chooser
return
What is the problem?
Make it "save()"