turf/fire
icon = 'turfs.dmi'
icon_state = "fir3"
Entered(mob/m)
m << "BOOM!"
view(4)<<"[m] stepped on fire"
m.health-=50
m.deathcheck(m)
del (src)
The code does what its supposed to but it gets rid of the turf that was originally layed on the map i tried making it an obj but it just didnt work, is there a way of doing this so the turf originaly layed down wont get deleted or if i make it an obj it will work? Thanks
- VASH
And you need an if(ismob(m)) check in there.