ID:261887
 
world/loop_checks = 0
If it is '0', the game will close apruptly.
world/loop_checks = 1
If it is '1', the game will close with the message that too much PROC overloads came.

How do me fix?
By getting rid of the infinite recursive loop that's causing it. Somewhere, you have a proc that endlessly calls itself without any delay, that tries to do too much in a single tick (like cycling through hundreds of thousands of objects and doing something or checking something), a proc that calls itself without spawning, or possibly a combination of all of the above.
In response to Hedgemistress
What Hedgemistress said. =)

Also, do *NOT* *EVER* *EVER* set world.loop_checks=0; all it does is surpress vital error messages. It doesn't fix anything.
In response to Crispy
"Captain, the Emergency Warning Alarm keeps blaring. What should we do?"

"Turn it off!"