world/loop_checks = 0
If it is '0', the game will close apruptly.
world/loop_checks = 1
If it is '1', the game will close with the message that too much PROC overloads came.
How do me fix?
ID:261887
Dec 12 2003, 8:55 pm
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Dec 12 2003, 9:17 pm
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By getting rid of the infinite recursive loop that's causing it. Somewhere, you have a proc that endlessly calls itself without any delay, that tries to do too much in a single tick (like cycling through hundreds of thousands of objects and doing something or checking something), a proc that calls itself without spawning, or possibly a combination of all of the above.
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In response to Hedgemistress
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What Hedgemistress said. =)
Also, do *NOT* *EVER* *EVER* set world.loop_checks=0; all it does is surpress vital error messages. It doesn't fix anything. |
In response to Crispy
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"Captain, the Emergency Warning Alarm keeps blaring. What should we do?"
"Turn it off!" |