ID:261859
 
Hi there,

I'm making a Dragonball Zeta game for someone (based on my LOD coding / Zeta 2 Coding) in trade for backup hosting.

I'm running the game on a Linux Server.
The problem is, when I attempt to login via testing (on my Windows PC) it logs me in. When I attempt to login via the Linux Server, it stops, and hangs at the "Logging in" process. This could be caused by a loop.
But, I turned off every code I made before releasing, and it still is stuck at the login screen.

Can anyone help me out?
My directory:

/
Coding
-attacks
--DBFire.dm (NEW)
-Banks.dm
-battle_system.dm
-BUILD.dm
-CDs.dm
-CHANGAWN.dm
-Chatting.dm
-Computers.dm
-damage.dm
-dragonballs.dm
-DSFS(1).dm
-GM.dm
-Guild.dm
-hair.dm
-mobs.dm
-new_char_handling (contains login() codes)
-objs.dm
-races.dm
-s_missle.dm
-seiya.dm
-skills.dm
-Spam.dm (featuring ProcessHTML spam system & smiley libary!)
-turfs.dm
-Zeta.dm (world / client procs)

So, if you could be of assistance, please help.
Please do NOT post any argue posts about the game.
I'm only working on it becouse I then get a backup host, and a host for my "Internet" in my games.
I've just putten world.log requests at the start of my only world/New() proc, and it didn't send ANY world.log request at all!

I wonder why.

world
mob = /mob/other/choosing_character
hub = "PBYOND.DragonballZUniversalLegends"
status= "Offical Server"
view = 6
tick_lag = 2
loop_checks = 1
New()
world.log << "World Started"
world.log << "Loading Objects"
LoadObjects()
world.log << "Loading chatrooms"
rooms += new /room(DEFAULT_ROOM,"")
rooms += new /room(DEFAULT_KICK_ROOM,"")
var
f
newN=2
lastN=1
rname
rpass
radmin
f= file2text("RROOMS.ini")
while (!(newN >= lentext(f)))
//ROOM NAME
newN=findtext(f,"\n",lastN)
rname=copytext(f,lastN,newN)
lastN=newN+1
//ROOM PASS
newN=findtext(f,"\n",lastN)
rpass=copytext(f,lastN,newN)
lastN=newN+1
//ROOM ADMIN
newN=findtext(f,"\n",lastN)
radmin=copytext(f,lastN,newN)
//CRASH("\nNAME:[rname]\nPASS:[rpass]\nMAKER:[radmin]")
rooms += new /room(rname,rpass,1,radmin)
lastN=newN+1
world.log << "Loading bank accounts"
var/savefile/G = new("world/banks.sav")
G["stuff"] >> accounts
if(accounts == null)
accounts = list()
world.log << "Loading GM list"
var/savefile/F = new ("s_admin.sav")

F["banned"] >> banned //load banned list
if(isnull(banned)) //if first time starting
banned = new /list //initialise the list

F["GMs"] >> GMs //load the GM list
if(isnull(GMs)) //if this is the first time starting up
GMs = new /list //initialise.
F["Admins"] >> Admins //load the Admin list
if(isnull(Admins)) //if this is the first time starting up
Admins = new /list //initialise.

F["completelist"] >> completelist //load the player history list
if(isnull(completelist)) //if this is the first time starting up
completelist = new /list //initialise.
..()


It didn't send ANY of the world.log requests, all it said was that the game had started, further nothing.

Any help?