ID:261809
 
Ok, I make a new map and make stairs to it, it's filled in with the default area (/area/town), and when I get out of it by warping to a guard...some areas are black, mainly /area/cave..
area/cave
icon='areas.dmi'
icon_state="cave"
invisibility = 50
layer = MOB_LAYER + 1
invisibility = 50
music = 'Cave.mid'
Enter()
usr<<sound(music,1)
return 1
area/town
icon='areas.dmi'
icon_state="town"
layer = MOB_LAYER + 1
invisibility = 50
music = 'town.mid'
Enter()
usr<<sound(music,1)
return 1

and...the music var is to be able to change the music at runtime. don't see how the /area/cave could be black, the only libraries i'm using are s_damage, charhandling, basecamp, and basicmath...
why would you use invisability = 50? The reason its black, I think, is becuase you have invisability as true, and there is nothing under the area/cave to show. Idon't think areas get set to overlays and underlays, like turfs.
No put usr in proc. Ungh.

Lummox JR
In response to Airjoe
...invisibility=50 is so certain people can see areas...