area/cave
icon='areas.dmi'
icon_state="cave"
invisibility = 50
layer = MOB_LAYER + 1
invisibility = 50
music = 'Cave.mid'
Enter()
usr<<sound(music,1)
return 1
area/town
icon='areas.dmi'
icon_state="town"
layer = MOB_LAYER + 1
invisibility = 50
music = 'town.mid'
Enter()
usr<<sound(music,1)
return 1
and...the music var is to be able to change the music at runtime. don't see how the /area/cave could be black, the only libraries i'm using are s_damage, charhandling, basecamp, and basicmath...