example: I place an obj on another, both of them are half the turf large, so i can see both in the seeker. In the code, i have a MouseExited() proc attached to them both, kinda like this...
obj/test
MouseExited()
src.overlays += 'activated.dmi'
A
icon = 'icontop.dmi'
B
icon = 'iconbottom.dmi'
... in the dream maker, i put B on bottom and A on top, but when im in the seeker i run my mouse over them and only A gets the overlay, the same thing happens when I use turfs instead of objs, the same thing happens, i konw byond only supports one turf per square, but it supports multiple objs, so why doesnt this work?
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Just think, 1 + 0 = 1...