bed
name=""
icon='items.dmi'
icon_state="bed"
verb
Sleep()
set src in oview(1)
if(usr.energy<=30)
TurnProcess()
proc
AgeProcess()
[code]
TurnProcess()
usr.energy=100
if(usr.turn==8)
AgeProcess()
mind helping me, what i'm trying to do is make a proc that makes all objects in /obj/example/, variable(var/age) go up 1 if its var/owner=usr.name