Thats right, i have sleeping problems, wait. Okay, the code under is a sleep proc. But when i call the proc, it doesn't work. Can somebody help me make it work?
mob
player/proc/Sleep()
var/obj/house/bed/A
if(src in get_step(A,src.dir))
src.loc = A.loc
ID:261728
Feb 17 2003, 12:05 pm
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In response to Volte
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It gives me this runtime error at this line.
if(A.loc == get_step(src,src.dir)) runtime error: Cannot read null.loc proc name: Sleep (/mob/player/proc/Sleep) source file: Main.dm,50 usr: Dragon Lord (/mob/player) src: Dragon Lord (/mob/player) call stack: Dragon Lord (/mob/player): Sleep(Dragon Lord (/mob/player)) Dragon Lord (/mob/player): Center() |
In response to Unknown Person
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Unknown Person wrote:
It gives me this runtime error at this line. Geh. Silly me. mob/proc/Sleep() Try that. ~>Volte |
In response to Volte
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Volte wrote:
Geh. Silly me. mob/proc/Sleep() Wouldn't locate() be more direct than using a for() loop? Lummox JR |
In response to Lummox JR
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Lummox JR wrote:
Volte wrote: mob/proc/Sleep() Wouldn't locate() be more direct than using a for() loop? if(locate(/obj/bed) in get_step(src,src.dir)) There. :) ~>Volte |
In response to Volte
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Even better...
<code>mob player/proc/Sleep() var/obj/house/bed/A=locate() in get_step(src,dir) if(A) src.loc = A.loc</code> That way, A actually has a value. =) |
Yes! You didn't use usr in a proc! Heh heh heh.
I think your problem resides in the if(). I don't think it can be used that way. I think you would need to do;
if(A.loc == get_step(src,src.dir))
~>Volte