I was wonder if someone could help me with sum certain coding, like how to make it so when you take control of someone/something, that you can see exactly what they see.
Another topic, how can I make it so when you step on a switch that something will happen to a certain turf? Should I use bump()?
ID:261652
Nov 26 2002, 7:18 pm
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In response to Kyo Kusanagi
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Entered() proc doesn't seem to apply with objs or mobs unless they are entered by someone via the Move() proc.
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In response to Kyo Kusanagi
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Kyo Kusanagi wrote:
Insomniac Xx wrote: The Entered() proc is triggered when something moves into the contents of the atom, not when something moves into the same turf with it. I wrote little tutorial about this on BWICKI: http://www.deadron.com/byond/ByondBwicki.dmb?TriggeredObjs |
In response to Kyo Kusanagi
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Kyo Kusanagi wrote:
Insomniac Xx wrote:What if you had the pull the switch? |
In response to Insomniac Xx
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Well i got 2 types for you.
One is the click version obj/switch var switch = "Off" Click() if(src.switch == "Off") src.switch = "On" [Insert what you intend to do to an Off to On Switch] else src.switch = "Off" [Insert what you intend to do to an On to Off Switch] The other version involves oview and verb ;). But im too lazy to be concerned with that since noone can solve mine :( |
In response to Kyo Kusanagi
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Thanks a lot
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Try using client.eye(src)
If its step "ON" a switch, try obj/switch/Entered()