ID:261470
![]() Apr 20 2002, 1:58 pm
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I try to make a new obj that has a .bmp icon, but when i specify a location, it makes it into a small 32x32 .dmi and I cant see it. How would i code it so it goes over a larger area?
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![]() Apr 20 2002, 2:03 pm
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Large Bmps only work if you place them directly on the map, which cuts up the Bmp and makes several instances of the object using icon states. If you want multi-tile objects or mobs or whatever, you'll have to look at one of the tutorials for that.
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I know how to do multi tile.. its just a pain splitting them up. Have any ideas how i could easily do this?
thanks though. |
The bmp is automatically split into icon states. The icon states are in the format "[x],[y]". The default icon state ("") is a minature of the bmp, shrunken to fit 32 x 32.
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