What would I need besides Deadrons "Character_Handling" to have a save code that lets the player save their character for themselves?
Evil_SSJ4Vegeta
ID:261187
Oct 6 2001, 9:52 am
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In response to Spuzzum
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Fast reply Spuzzum, and thanks also for this snippet :), but I will hang on for more help as when I use this save code, you get to the login part, chose your character and then the Map doesnt load, do you have any Idea as to why this might happen?
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In response to Evil_SSJ4Vegeta
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What libs do I need besides "Character Handling" to make the save code work, as I want the "players" to save for themself, not the AutoSave code.
Could anyone help? |
In response to Evil_SSJ4Vegeta
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Evil_SSJ4Vegeta wrote:
What libs do I need besides "Character Handling" to make the save code work, as I want the "players" to save for themself, not the AutoSave code. In Dream Maker, double click on Lib/Deadron.CharacterHandling. Then open the characterhandling.dm file, which contains all the information you need to turn off auto-saving and to save the mob whenever a player wants (Spuzzum's code is the correct approach but the function name has changed.) Read all the comments in that file (won't take more than 3 minutes). If you find the documentation there confusing, please let me know which part you find confusing so I can improve it. |
In response to Deadron
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Ok thanks Deadron
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In response to Spuzzum
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mob/verb/save()
src.client.SaveMob() if the above didnt work, try. client/verb/Save() base_SaveMob() thats what i used till i developed my own save program. |
mob/verb/save()
src.client.SaveMob()
I believe. I haven't looked at CharacterHandling in detail for a while.