ok i changed the:
mob/GM
key = "Spuzzum"
to:
mob/GM
key = "Seto-Strife"
and it still doesn't give me any GM powers
ID:261035
Jul 8 2001, 3:49 pm
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Jul 8 2001, 4:04 pm
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If you Have DeadRons Char Handling or Char Saving (same thing) running you won't get the powers
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In response to Nadrew
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On 7/8/01 7:04 pm Nadrew wrote:
If you Have DeadRons Char Handling or Char Saving (same thing) running you won't get the powers Oh yes! That was another little problem I had with s_admin. I forgot all about it because it was pretty simple to fix. I worked around it by making it so when a non-GM (master in Darke Dungeon) mob uses a particular verb, it checks the key. If the key is mine, it creates a master mob and transfers all values of the regular player mob to the master mob. Even better, you could perform the check in the character creation routines, but I wanted a way to have characters of my own that didn't have admin powers. |
In response to Shadowdarke
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On 7/8/01 9:24 pm Shadowdarke wrote:
On 7/8/01 7:04 pm Nadrew wrote: Cool How did you do that it sounds fun |
In response to Nadrew
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To get it to work you have the original s_admin and Deadrons Character Handling up and create a new mob, which I have here:
mob/GM icon = 'Human.dmi' Then in the Character Handling it has the class or race or whatever lists and you put this: var/list/classes = list("Human", "GM") ...then down a little further if ("GM") new_mob = new /mob/GM() Then when you start the game and create a new character it will have GM powers, then you just save it, go back, and change the first list to this: var/list/classes = list("Human") |
In response to Jowy
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On 7/8/01 10:24 pm Jowy wrote:
To get it to work you have the original s_admin and Deadrons Character Handling up and create a new mob, which I have here: or instead of altering your code each time you want to make a GM character, you could add GM to the classes list if your key matches: var/list/classes = list("class1","class2") if(client.key=="Shadowdarke") classes += "GM" Make sure to have the GM option in your class switch, as Jowy suggested. |
Sigh, if everyone knew all this, why didn't they add their input to my topic over in Creations? =)
I'll make a s_admin compatibility patch for Ron's library. |
In response to Spuzzum
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On 7/9/01 11:45 am Spuzzum wrote:
Sigh, if everyone knew all this, why didn't they add their input to my topic over in Creations? =) SHIBBY!!!! |
In response to Spuzzum
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On 7/9/01 11:45 am Spuzzum wrote:
Sigh, if everyone knew all this, why didn't they add their input to my topic over in Creations? =) Well, it's one of those things that I knew about, but fixed and never gave it a second thought until someone reminded me ;) From now on, if I have trouble with a library, I'll contact the programmer. Hope everyone will return the favor... if I ever release a library... |
In response to Shadowdarke
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if I ever release a library... You darn well better! =) |
In response to Nadrew
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On 7/9/01 11:53 am Nadrew wrote:
On 7/9/01 11:45 am Spuzzum wrote: When Will it be out?? |