Ok so as you know game's can have predefined macros in the skin file. The only way a player in that game can change those macros is by going to f1>client>edit skin, clicking the skin file, and editing the preset macros there. Because if they go the f1>client>edit macros, those preset macros (for some odd reason) aren't there for editing.
I think this needs to change, I'm constantly having to explain to players on my game how to change the preset macros when they ask me.
The real question is, should I bother suggesting this? And does anyone have anything else to say about it? Thanks.
ID:260965
Sep 8 2011, 12:27 pm
|
|
In response to DarkCampainger
|
|
I can't figure out what to say in the feature request.
Maybe: "Make it so macros in the skin of the game can be edited alongside regular macros" I just don't know how to word it! |
In response to Lizard_Sphere_X
|
|
" Feature Request: Please make editing the predefined macros within a game's interface easily accessible for modification alongside of custom macros. "
Good luck getting it in however, It will take the plus side of a year for it to be added in, assuming it has support for it. |
In response to Leur
|
|
I suggested it there and it instantly deleted less than 10 seconds after I posted it.
Probably because I suck at explaining things. |
In response to Lizard_Sphere_X
|
|
http://www.byond.com/members/ BYONDHelp?command=view_tracker_issue&tracker_issue=3372
I still see it. You will need to sort by latest activity to see it. |
You could always make a feature request, though.