On request, I'd very much like to see the ability to define macros strictly for the Shift, Ctrl, and Alt keys, without any other buttons tied to them.
My reasoning is a mouse_pointer_icon one. In my game shift, alt, and ctrl alter the effect of a Click(). I'd really like to have the icon of the pointer change to a respective one when one of those three buttons are held down. If there is a possible work-around I'd gladly take it however.
ID:260861
Jan 11 2010, 3:54 am
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You could use /client/proc/MouseEntered to change the pointer when you hold the modifiers (mouse control - see params)
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In response to Crashed
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Wouldn't that really bog my world down though? I'd have to constantly be calling MouseEntered.
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In response to Foomer
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How about the ability to pick two keys for a macro?
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In response to Foomer
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I'd also like to trigger events for just "shift". I'm looking for workarounds now.
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In response to Foomer
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Thirded. I've wanted to do this with my hotkey bars since I started making them, and found out I couldn't. It'd be nice to be able to flip between visible sets of macros with the click of ctrl or shift, imo.
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Seconded. And I've heard other people ask for this as well.