ID:260861
 
On request, I'd very much like to see the ability to define macros strictly for the Shift, Ctrl, and Alt keys, without any other buttons tied to them.

My reasoning is a mouse_pointer_icon one. In my game shift, alt, and ctrl alter the effect of a Click(). I'd really like to have the icon of the pointer change to a respective one when one of those three buttons are held down. If there is a possible work-around I'd gladly take it however.
The Naked Ninja wrote:
On request, I'd very much like to see the ability to define macros strictly for the Shift, Ctrl, and Alt keys, without any other buttons tied to them.

Seconded. And I've heard other people ask for this as well.
You could use /client/proc/MouseEntered to change the pointer when you hold the modifiers (mouse control - see params)
In response to Crashed
Wouldn't that really bog my world down though? I'd have to constantly be calling MouseEntered.
In response to Foomer
How about the ability to pick two keys for a macro?
In response to Foomer
I'd also like to trigger events for just "shift". I'm looking for workarounds now.

ts
In response to Foomer
Thirded. I've wanted to do this with my hotkey bars since I started making them, and found out I couldn't. It'd be nice to be able to flip between visible sets of macros with the click of ctrl or shift, imo.