ID:260823
 
1. Oh god, disable the PINGS.
Whenever you click on an icon state in the icon editor, a pinging noise is made. Same as whenever you go to add/edit a macro. (Well, it might not be a ping, depending on what windows sounds you are using)
BYOND never use to do this in previous versions, and it is really annoying.

2. There needs to be some sort of special "infront of everything" layer for isometric mode.
I'm not sure if this is a bug, or lack of a feature. But this screenshot shows it pretty well.

http://www.byond.com/members/TheMagicMan/files/layers.jpg

All the turfs are actually 32x96 in size. But the grass is low down in the image, and the mountains higher up. To simulate height differences in the terrain.
( http://www.byond.com/members/TheMagicMan/files/turf.dmi Icon there so you get an idea of what I mean)
There is an area on that image which has a partially transparent black icon state (the sort of thing used to simulate day/night).
As you can see, with the icon states that have height to them, after a while they appear over the top of the area, regardless of what layer I set the area to.
It'd be nice if it was possible to make the area appear infront of everything.
The Magic Man wrote:
1. Oh god, disable the PINGS.
Whenever you click on an icon state in the icon editor, a pinging noise is made. Same as whenever you go to add/edit a macro. (Well, it might not be a ping, depending on what windows sounds you are using)
BYOND never use to do this in previous versions, and it is really annoying.

This is not a BYOND BUG and I am actually being useful for once.
The Magic Man wrote:
1. Oh god, disable the PINGS.
Whenever you click on an icon state in the icon editor, a pinging noise is made. Same as whenever you go to add/edit a macro. (Well, it might not be a ping, depending on what windows sounds you are using)
BYOND never use to do this in previous versions, and it is really annoying.

I have not run across that issue, but someone reported something similar a while back that turned out to be a simple matter of fixing their system sounds. Their system sounds were set to play a sound during certain events, much like how Windows for some time has had a "click" sound when navigating folders. This is something you should be able to disable, and probably not indicative of any actual problem in BYOND. We don't have any control over that sound being produced by the system.

2. There needs to be some sort of special "infront of everything" layer for isometric mode.

There's TOPDOWN_LAYER, and also screen objects, but nothing like that for actual isometric icons.

I'm not sure if this is a bug, or lack of a feature. But this screenshot shows it pretty well.

http://www.byond.com/members/TheMagicMan/files/layers.jpg

All the turfs are actually 32x96 in size. But the grass is low down in the image, and the mountains higher up. To simulate height differences in the terrain.
( http://www.byond.com/members/TheMagicMan/files/turf.dmi Icon there so you get an idea of what I mean)
There is an area on that image which has a partially transparent black icon state (the sort of thing used to simulate day/night).
As you can see, with the icon states that have height to them, after a while they appear over the top of the area, regardless of what layer I set the area to.
It'd be nice if it was possible to make the area appear infront of everything.

That screenshot doesn't really tell me what you're trying t do, so I'm still a little lost on that, but if you're trying to do a day/night system with icons, that's not going to work in isometric mode the same way it would in topdown. The solution would be to use screen objects or TOPDOWN_LAYER for your day/night effects.

Remember, per the Reference there is no way (absent pixel offsets) to make a tile that is "behind" another one draw on top of it regardless of layer, because the nearness of the tile is considered more important than the layer--this is a necessity for isometric mode.

Lummox JR