ID:260768
 
To replace BYONDimes, you can buy X amount of points which is immediately tied to your account

Developers can use procs() to allow members to spend their points, but to prevent abuse, BYOND will always give you an alert and ask for permission to take X amount of points, and what it's going towards

100 Points = 1.00$

For instance, if a person in a racing game made a super cool car, they could charge 75 points for that car.

Sortof like Dimes, I guess. But they're used for more than just subscriptions, anything really.

OH, and this would be a member-only feature, if needed.

proc/Withdraw_Points(amount=0,name="Cool Car",description="Buy this cool car")

//Returns 1 if the user allows the withdrawal, returns 0 if they are not a byond member or if they say 'no'
That's exactly like BYONDimes used to work, except it's in cents instead of dimes. It would fail to work for exactly the same reasons: it's still subject to fraud and abuse, and it uses micro-transactions that are much more trouble than they're worth.

Tying this to memberships would see some moderate reduction in abuse, but ultimately I don't see it as viable for us to reintroduce PayDimes().

Lummox JR
In response to Lummox JR
Lummox JR wrote:
That's exactly like BYONDimes used to work, except it's in cents instead of dimes. It would fail to work for exactly the same reasons: it's still subject to fraud and abuse, and it uses micro-transactions that are much more trouble than they're worth.

Tying this to memberships would see some moderate reduction in abuse, but ultimately I don't see it as viable for us to reintroduce PayDimes().

Lummox JR

What if the proc only worked on games that were already approved by the moderation staff?
In response to Mista-mage123
That would just add extra work for the moderation staff, something that's best to be avoided.