Developers can use procs() to allow members to spend their points, but to prevent abuse, BYOND will always give you an alert and ask for permission to take X amount of points, and what it's going towards
100 Points = 1.00$
For instance, if a person in a racing game made a super cool car, they could charge 75 points for that car.
Sortof like Dimes, I guess. But they're used for more than just subscriptions, anything really.
OH, and this would be a member-only feature, if needed.
proc/Withdraw_Points(amount=0,name="Cool Car",description="Buy this cool car")
//Returns 1 if the user allows the withdrawal, returns 0 if they are not a byond member or if they say 'no'
Tying this to memberships would see some moderate reduction in abuse, but ultimately I don't see it as viable for us to reintroduce PayDimes().
Lummox JR