ID:260521
 
To cut a long story short, BYOND (or my computer) crashed while I was compiling a game, and part of the source code to said game dissapeared when I reset my computer (and was mysteriously replaced by 30,000 compile errors).
Though the code I lost wont be too hard to replace (just time consuming), it would have been nice if I had a backup of it. (I normally keep backups, but this code was fairly new and I was still in the middle of working on it, so I hadn't bothered backing anything up)

It would be nice if BYOND had a backup feature for everything, and not just maps :[
Yeah, similar to how Word has an auto-recovery feature. I second this feature ^.^
In response to Jamesburrow
I would like to see this feature added in future builds of byond.
In response to Jamesburrow
hmm, basically a log. I like the idea.

It can work something like this:

files are typed into a "log file" as well as the DM screen. If DM crashes, the next time it is opened the "log file" is restored, so nothing is lost.

basically the following chain of events:

1. writes data to a log file/screen
2. a crash
3. beyond check if shut down correctly, if not byond restores data from the log.
It would be a nice feature, especially if it could connect to a FTP server and upload the backup, but that's a bit of a pipe dream.

SourceForge.net no doubt has a lot of auto-backup programs that can watch directories you are working on and automatically back them up when changes are made(or once every X minutes.) Not exactly as graceful as a built in solution, but a good idea none the less. Also, I use a program called Cobain to manage my nightly backups. It works really well and it just copies file to file, rather than throwing them into some random compressed format like many backup solutions.
In response to Danial.Beta
I agree; this is one of those things that really is better handled externally. It might be a nice subject for an article.