I've been playing around with skins lately and I came upon something that I'd be happy to have available.
I believe that you should be allowed to set the layers on things like labels so that they could appear over the map.
If possible (which I doubt), I would also like to have a background option of transparent for labels. A friend of mine had a great idea of allowing on-screen text this way, but my main concern is using a label over the map.
ID:260402
![]() Aug 12 2007, 6:14 am
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The Naked Ninja wrote:
I believe that you should be allowed to set the layers on things like labels so that they could appear over the map. All of this was actually planned originally, until Tom found it to be unworkable. Maybe in the future we can revisit this. Lummox JR |
Lummox JR wrote:
All of this was actually planned originally, until Tom found it to be unworkable. Maybe in the future we can revisit this. I think it's certainly do-able down the line. Stability first. |
If possible (which I doubt), I would also like to have a background option of transparent for labels. A friend of mine had a great idea of allowing on-screen text this way, but my main concern is using a label over the map. Text over the map is already entirely possible. |
The problem here is that the map refreshes itself automatically, using OpenGL. Labels, info controls, frames, etc. that are part of the Windows GDI/API, on the other hand, only update when Windows thinks it's absolutely necessary. To force labels to overlap a map control, BYOND would have to tell every window element on a higher layer than any map control that the element must refresh on every single frame the map does.
This would be quite laggy, and I'm not even sure if it would work.