Applicable Configuration:
BYOND Version: 4.0
Operating System: Xp
Web Browser: 5.1 Internet Explorer
Game/Hub(s): hub://Xauko
Video Card (for graphics bugs): Extreme Graphics
Descriptive Problem Summary: When changed resolution, it stretches the map window incorrectly even if your using the anchors the right way. Currently for the map im using 0,0 and 100,100 but black bars will be created in another resolution even if you fixed in another res.
Numbered Steps to Reproduce Problem: Every time
Information: Currently im using the resolution of 1024, 768. After setting the map up, setting the anchors A1-0,0 and A2- 100,100 and eliminating the black bars around the map itself for 32x32, and moving to resolution 1280 by 768
the black bars are there again.
Expected Results: For every resolution, the anchors will keep the map the way you wanted it.
Actual Results: Changing the res even though anchors are for what you need. Don't work completly
Does the problem occur:
Every time? Or how often? Yeah
In other games? Yes
On other computers? Yes
In other user accounts? Yes
When does the problem NOT occur? When I use 1024 x 768
Workarounds: Dunno, the only work around is try to play the game and not worry about it, but I don't think players will have my attitude towards the skin.
ID:260392
Aug 7 2007, 8:27 pm (Edited on Aug 7 2007, 8:36 pm)
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In response to Jon88
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Alright, so no matter what, the bars would be there? Correct? Is there any way that you can not scale the map? To be able to at least move things around like 3.5 interface did? If so what Anchors would be needed?
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In response to Signaki Corp
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If you change the shape of the part the map is in, you will end up with black bars on two sides. If you're saying that you're getting black bars on all four sides, something's not set right. Possibly the icon mode has been set to 32x32 rather than to automatically scale.
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In response to Jon88
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I only get black bars on the left and right, only. Not on all 4 sides.
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In response to Signaki Corp
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I think what Signaki is asking for is if there's a way to get 4.0 Dream Seeker to auto-scale the map to "best fit", such that the map behaves exactly like 3.5 does: when you increase world.view by 1, for instance, the map control would increase by 64 pixels in each direction and would displace the other elements of the skin proportionately.
Sadly, this isn't possible with 4.0. It's something I've been looking into myself, and though you could "fake it" by using winset() to alter the size="[x]x[y]" parameter of the map control, it would never work perfectly -- also, I don't believe Dream Seeker rescales anchors if you affect the size attribute manually. |
In response to Jtgibson
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Finally someone who gets what I asked for, next time I will put more thought in what I ask for. Alright so 4.0 does not have this ability, will there be one in the future?
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1024x768 is the same as 4x3. 1280x768 is 5x3. These are entirely different aspect ratios. There's no way to scale the map without stretching it horizontally, which would look really bad.
What should BYOND be doing instead when you stretch a map to a size it can't support (ie: square map, stretched into a rectangle)?