ID:260116
 
Get the DMI pixels larger(maybe like, I dunno, 62 x 62). And make the transparencies look better, like in RO with the menu dragging or something.
Dead_Demon wrote:
Get the DMI pixels larger(maybe like, I dunno, 62 x 62).

Well, a pixel is what it is. I think you mean the size in pixels--which is actually somewhat underway.

And make the transparencies look better, like in RO with the menu dragging or something.

Full alpha appears to be a reality now for 4.0.

Lummox JR
In response to Lummox JR
Yeah, I meant the size in pixels. What do you mean by full reality in alpha 4.0?
In response to Dead_Demon
You jumbled his words a bit, but what he means is that BYOND 4.0 has alpha transparency features on a pixel by pixel basis. Each pixel has an alpha value from 0 to 255 (FF hex) in addition to the normal red, green, and blue values. The alpha coresponds to an opacity percentage. 0 means the pixel is completely invisible (0% opacity). 255 means the pixel complete covers whatever is under it (100% opacity).
In response to Shadowdarke
Sweet. Is it out yet?
In response to Dead_Demon
No. If it was, you'd probably be able to tell. =)
In response to Crispy
Well, doesn't the BYOND staff have the alpha versions of BYOND that are currently in testing?
In response to Flame Sage
Yes. But 4.0 isn't even alpha yet, methinks.
In response to Crispy
Crispy wrote:
No. If it was, you'd probably be able to tell. =)

I dunno about that. When they put in all those nifty 3D sound features, I thought someone released a new library X_x
In response to Dead_Demon
I think 4.0 would be different though, since there's been so much hype about it over the years. People will start eating their hats and yelling "WTF OMG" and suchlike when it comes out. =P
In response to Crispy
Whoa. I dont have a hat to eat, though... D:?
In response to Dead_Demon
Don't worry, you're not missing out; I hear hats aren't particularly tasty, or even healthy.
In response to Lummox JR
Lummox JR wrote:
Dead_Demon wrote:
Get the DMI pixels larger(maybe like, I dunno, 62 x 62).

Could you elaborate a bit? Because I'm in the middle of building a multi tiled system and I'd hate to complete it only to find that it's now possible much more easily.
In response to DeathAwaitsU
DeathAwaitsU wrote:
Could you elaborate a bit? Because I'm in the middle of building a multi tiled system and I'd hate to complete it only to find that it's now possible much more easily.

In the current system large PNGs and BMPs are split into states such as "0,0", "1,0" etc. By assigning the states in the DM code one can effectively create large objects as groups of small objects.

The new system extends this behavior to DMIs. So, within the icon editor, you can import larger graphics to make 64x64 directional movies and such. Large icon-states are accessed by appending the coordinate to the state name, so if you have a large graphic with a state = "Foo", it'll be split as "Foo 0,0", "Foo 1,0" etc.
In response to Crispy
Much like the 3.5 release.
In response to Smoko
Except this time hopefully the reception will be a bit more positive from some of our, uh, less accepting members.
In response to Shadowdarke
Sweet, nice, great! A very nice feature, I would never have thought of this myself..

O-matic
In response to DeathAwaitsU
DeathAwaitsU wrote:
Lummox JR wrote:
Dead_Demon wrote:
Get the DMI pixels larger(maybe like, I dunno, 62 x 62).

Could you elaborate a bit? Because I'm in the middle of building a multi tiled system and I'd hate to complete it only to find that it's now possible much more easily.

We're discussing ways of making this easier, but for the short term a library seems to be the answer. In the future we hope to have more flexibility to the point where you don't need a multi-obj or overlay system to use large icons.

Lummox JR
In response to Lummox JR
What would be AWESOME would be the ability to have ANY sized icon, like in RPG Maker XP. That would be so cool I'd probably crap myself. >_> Although I don't see that happening.
In response to Crispy
Crispy wrote:
Don't worry, you're not missing out; I hear hats aren't particularly tasty, or even healthy.

You hear? You mean you don't wear those cool hats with the corks-on-strings attached to the rim!?
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