Is it possible that a games sound file could be uploded to a file hosting sever and be stored there until a "proc" calls for it to be downloded this would lessen the download time
that a player on a 56k modem would have downloading a game
and could also ask if he/she wanted to download this file.
i belive that this feture would greatly enhance the new updates to the sound updates and would encourage high quailty sounds and sound effects.
Currently iam working with alot of sounds in on of my project and would like to see this fueature ao it wont take 4ever to dload and not skip out on any detail.
ID:260110
![]() Mar 17 2006, 3:58 pm
|
|
![]() Mar 17 2006, 4:11 pm
|
|
You can store the resources on another server, but it's really an all or nothing deal. The player will download all those resources as soon as they enter the game.
|
Zog 200 wrote:
Currently iam working with alot of sounds in on of my project and would like to see this fueature ao it wont take 4ever to dload and not skip out on any detail. Well, as soon as a proc calls for it to download, said proc probably wants the sound to be played. What if it's the sound of the unmentionable evil flesheating monster that's RIGHT BEHIND YOU? The sound could take quite a while to download. By the time it played, warning you of your imminent doom, you'd be dead. :P Once everything's downloaded the first time, all is well. It doesn't even need to be downloaded from the game server, so all the other players won't experience any extra lag from it. |
u make a good point but at the makers decression u could only have large bg music on that sever and small fx in the game.
i think it could be done if we do it with save files we can do it with this ?? |
Zog 200 wrote:
u make a good point but at the makers decression u could only have large bg music on that sever and small fx in the game. It can't be done with save files. Lummox JR |
The only way I know to deliver files like this has an unfortunate consequence of locking up output during the download and thereby screwing up game flow. Incursion relies on this so colored dice icons and others that must appear in text output are sent to each player, but that means new connecting players with crappy connections cause problems.
Lummox JR |