ID:260094
![]() Feb 10 2006, 4:10 pm
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this my not effect much people but y is the size of the banner 250X60 and the hub icon 64X64 ??/ if we could set them to 250X60 and 60X60 that would cut down on he time that a graphic artist has to resize an image is he is working form banner to hub icon which is the best way to do it. just a thought.
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why else... so you can tile DM icons into them!
I really don't know. It just seems more logical to have everything as multiples of a base unit. --Vito |
its not the size is the issue but if you work form banner to hub icon u will need to redo your image and increace it by 4 pixles (that time could be used some were else)just a little thingy i say y is the banner 4 frigin pixles small dam it.
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i use photoshop and streching thought not hard and very little distorton occours iam still puzzled y byond would no just make the mesurements the same ..... that extra 5 seconds ( 3 srtching my ass and 2 clicking the button could be used else were)
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I design using photoshop. Why the hell design a banner/hub icon for byond, its so annoying being so small. Stick with wallpapers and other things. I also doubt anyone was a ton of banners that are 3px bigger, so no need to resize it just because one person is too lazy to add a few extra pixels. Just make a border! A 3px border takes up 3 pixels. No need to resize anything.
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Zog 200 wrote:
this my not effect much people but y is the size of the banner 250X60 and the hub icon 64X64 ??/ if we could set them to 250X60 and 60X60 that would cut down on he time that a graphic artist has to resize an image is he is working form banner to hub icon which is the best way to do it. just a thought. Originally the banner was supposed to be an advertisement for the game, while the hub icon was supposed to be kind of like a screenshot of the game (not that anyone follows that idea). So the two aren't supposed to be based on the same image. |
--Vito