ID:259536
 
Ok, this has probably been suggested a million times, but I'll suggets it anyway since Im curious to why its been turned down.
Why not make it so that a certiant var type is automatically saved to the .dmb file. var/
There are only a few uses for this I can think of.
1) Variables you want to keep the same when you reboot.
2) Stuff that will change as the game is played, but you dont want the host to be able delete or replace with a previously saved version.
Like if you wanted a var that tells you how many times the game has been used, you could make one and save it, but the host could easily delete or replace the .sav with an older version.
-DogMan
The host could still just redownload the .DMB, or have overwrite the .DMB from an older copy... if you want variables to stay the same between reboots, that's easily accomplished with a temporary savefile... if you want truly secure data, the only way to accomplish it is to store it on a remote server that all hosted games communicate with.
Rather than saving it into the DMB file I think it would be better to save it to the system registry.