ID:259469
 
It seems to me that smooth motion could be, well, faster. I feel like games that time movement to keep up with the smooth movement move too slowly. It'd be nice to have some kind of way to speed that up a bit.

I'm not working on any kind of RPGish thing now, but when I eventually do, I'm gonna want to be able to move characters at more than a snail's pace. 2 turfs per second would be a good start, but maybe even more. Could it be possible, eventually, to set a var somehow to do this? Possibly a number of ticks?

Lummox JR

Yes. This is certainly doable. I wanted to get the dynamic speed adjustment working better than it was in 306 before adding controls to manually control it. I think it's about right now, but I agree the manual control would be nice, because the base movement rate is rather slow.

--Dan
In response to Dan
Dan wrote:
Yes. This is certainly doable. I wanted to get the dynamic speed adjustment working better than it was in 306 before adding controls to manually control it. I think it's about right now, but I agree the manual control would be nice, because the base movement rate is rather slow.

This is a current need in Living & Dead, not to mention any other current RPG.

Or at least I think I'm thinking of the same thing...

Basically I'd like to time the movement and the sliding speed to go together, so that characters aren't jerking to a stop between every move between turfs.
In response to Deadron
Deadron wrote:
Basically I'd like to time the movement and the sliding speed to go together, so that characters aren't jerking to a stop between every move between turfs.

Yeah, I've long felt this should be the case. This is most evident in the walk() procs, which move the mob in a stop-and-go fashion rather than continuously. In fact, we had a discussion on this a while back (sheesh, 1.5 years ago!): [link].